Trading Card Game
You might have several
Pokemon on the table at one time, but only one of them (called
your "Active Pokemon") will be fighting for you at a
time. The rest will be sitting on your Bench, waiting for their
turn to fight. Every turn, you'll have a chance to attack with
your Active Pokemon, which will either do damage to your
opponent's Active Pokemon (called the "Defending Pokemon"
during your attack) or do something to it, like making it asleep,
confused, Paralyzed, or Poisoned. If your attack does enough
damage to knock out the Defending Pokemon, you get to take one of
your 6 Prizes. When you take your sixth Prize (when you've Knocked
Out six of your opponent's Pokemon), you win!
What Do You Need To Play?
Well, you and your opponent will
each need your own deck of 60 cards, a coin to flip, and some
counters to mark damage to your Pokémon.
How to Win
In Pokémon, you can win three
different ways. First, at the start of the game you set aside 6 of
your cards as prizes. Every time one of your opponent's Pokemon is
Knocked Out, you take one of your Prizes and put it into your
hand. When you've taken all 6 of your prizes, you win the game!
Second, you also win if your opponent has no Pokemon left to fight
against your Pokemon. And finally, you win if your opponent's deck
is out of cards at the start of his or her turn.
What are the different kinds of cards?
Basic Pokemon are your most important cards.
They fight for you turn after turn against your opponent's Pokemon.
Evolution cards are played on top of your Basic Pokemon (or
sometimes on top of other Evolution cards). They make your Pokemon
bigger and more powerful.
Energy cards are attached to your Pokemon to give them the energy
they need to do their attacks.
Trainer cards are one-shot cards that do something once and are
then discarded.
Starting the Games
1) Shuffle your deck and draw a starting
hand of 7 cards. Put the rest of your deck face down in front of
you.
2) If you don't have any basic Pokemon cards in your hand (it'll
say "Basic Pokemon" in the upper left-hand corner), show
your hand to your opponent, shuffle it into your deck, and draw 7
new cards. Your opponent may then draw up to 2 extra cards. If you
still don't have any Basic Pokemon in your new hand, you can
repeat this process, but your opponent gets to draw up to 2 extra
cards each time!
3) You and your opponent each choose a Basic Pokemon card from
your hands and put them face down. These will be your Active
Pokemon.
4) Each may, if he or she wishes, choose up to 5 Basic Pokemon
from his or her hand and put them face-down on his or her Bench
(this is where Pokemon wait when they are not Active).
5) Put the top 6 cards of your deck face-down in front of you.
These are your Prizes, which you take as your opponent's Pokemon
are Knocked Out. You can't look at a Prize card until you take it.
6) Flip a coin to see who goes first.
7) Flip over all the Active and Benched Pokemon that have been put
on the table.
Let's Play!
As you play, you and your
opponent take turns. During your opponent's turn, you don't do
anything except replace your Active Pokemon if it gets Knocked Out
(see below). During your turn, go through the steps below.
What Can You Do During Your Turn?
1) Draw a card
You always begin your turn by drawing a
card. (If your deck is empty at the beginning of your turn, the
game is over, and your opponent wins).
2) Do any of the following in any order and
as often as you like:
Put a Basic Pokemon on the Bench
Choose a Basic Pokemon from you hand and put it on your bench. You
can have no more than 5 Pokemon on your Bench at any time, so you
can put a new Basic Pokemon there only if your bench has 4 or
fewer Pokemon on it.
Evolve a Pokemon in play
If you have a card in your hand that says "Evolves from
so-and-so" and so-and-so is the name of a Pokemon you already
have in play, you may play that card in your hand on top of the
Pokemon so-and-so. This is called "evolving" a Pokemon.
Example: Juliane has a card called Ninetails that says
"Evolves from Vulpix," and she has a Vulpix card in
play. She may play the Ninetails card on top of the Vulpix card.
When a Pokemon evolves, it keeps any Energy cards, and Evolution
cards, and any damage counters it might already have. All other
things about the Pokemon go away - Sleep, Confusion, Paralysis,
Poison, or anything else that might be the result of an attack
some Pokemon made earlier. All of these things go away.
Attach an Energy card to a Pokemon
Take an Energy card from your hand and attach it to one of your
Pokemon in play (put it under the Pokemon card)
Play a Trainer Card
To play a Trainer card, do what it says, then put it in the
discard pole.
Retreat your Active Pokemon
You may switch your Active Pokemon with one of the Pokemon on your
Bench. To do this, you must discard Energy cards equal to the
Active Pokemon's retreat cost that's written in the lower
right-hand corner. (You'll read more about costs in the
"Attack with Your Active Pokemon" section). If you can't
do that, then you can't retreat. Pokemon with no retreat cost
don't need to discard any Energy when they retreat - they can
retreat 'for free'.
A Pokemon that is Asleep or Paralyzed can't retreat. A Confused
Pokemon can TRY to retreat, but it might not succeed. (Why this
might happen will be explained later on in the rules).
When your Active Pokemon goes to your Bench (whether it retreated
or got there some other way), it keeps any Energy cards, any
Evolution cards, and any damage counters it may already have. All
other things about the Pokemon go away - Sleep, Confusion,
Paralysis, Poison or anything else that might be the result of an
earlier attack. All of these things go away. Retreating does not
cost your attack.
Use a Pokemon Power
Some Pokemon have a special "Pokemon Power" written on
the card. Many of these Powers can be used before you attack. Each
Pokemon Power is different though, so you should read carefully
how each Pokemon Power works.
3) Attack with your Active Pokemon
If you wish, you may have your Active
Pokemon attack your opponent's Active Pokemon (also called the
'Defending Pokemon'). This is the last thing you can do during
your turn - you can't do anything else afterward. You can only
attack one time during your turn, and your Pokemon can only use
one of its attacks each turn. To attack, just tell your opponent
which one of your Pokemon's attacks you're using. You can only use
an attack if you have at least the required amount of Energy
attached to your Active Pokemon.
Any type of Energy - forest, fire, water, lightning, psychic,
fighting, or colorless - can count toward colorless Energy
requirements (the little star). But only Energy of the appropriate
type counts toward Energy requirements of that type. So if an
attack has an Energy requirement of Fire, you must have a fire
energy to make the attack work. But if an attack has a colorless
Energy requirement, you just need any one energy - it doesn't
matter which kind!
When you attack read the attack you're using and do what it says.
For each 10 damage a Pokemon takes, put one damage counter on it.
If a Pokemon ever has total damage at least equal to its Hit
Points (for example, 4 or more damage counters on a Pokemon with
40 HP), it's immediately Knocked Out.
Some Pokemon have a Weakness or Resistance to Pokemon of other
types. (For example, Charmander has a Weakness to Water Pokemon.)
A Defending Pokemon takes double damage from a Pokemon that it has
a Weakness to, and it subtracts damage from a Pokemon that it has
a resistance to.
What happens when your Pokemon is Knocked Out
Whenever a Pokemon is Knocked Out, put its Basic Pokemon card and
all cards attached to it (Evolution cards, Energy cards, etc.) in
the discard pile of whoever played them. The opposing player takes
one of his or her Prizes and puts it into his or her hand. A
player who loses his or her Active Pokemon must immediately
replace it with a Pokemon from his or her Bench. (If a player
can't do this because his or her bench is empty, that player
loses.) If both Active Pokemon are Knocked Out at the same time,
the player whose turn it is replaces his or her Pokemon last.
4) Your Turn is Over Now
Sometimes there are things to do after your
turn is over but before your opponents turn begins. After you've
done those things, your opponent's turn begins.
What Happens After Each Players Turn?
After each player's turn, if
either player's Active Pokemon is Poisoned, it'll take damage, and
if it's Asleep or Paralyzed it might recover. Then the next
players turn begins.
How Does Sleep, Confused, Paralysis,
Poisoned Work?
Some attacks cause the Defending
Pokemon to be Asleep, Confused, Paralyzed, or Poisoned. These
things don't happen to a Benched Pokemon, only to an Active
Pokemon - in fact, if a Pokemon goes to the Bench, these things
are removed from it. And evolving a Pokemon also means it's no
longer Asleep, Confused, Paralyzed, or Poisoned.
Asleep
If a Pokemon is Asleep, it can't attack or
retreat. Turn the Pokemon Sideways to show it is Asleep. After
each player's turn, flip a coin. On a heads, the Pokemon wakes up
(turn the card back right side up), but on a tails it's still
Asleep, and you'll have to wait until after the next turn to try
and wake it up again.
Confused
If a Pokemon is Confused, you have to flip a
coin whenever you try to attack with it or whenever you try to
make it retreat. Turn a Confused Pokemon with its head pointed
toward you to show it's confused.
When you try to make a confused Pokemon retreat, you must first
pay the retreat cost by discarding Energy cards. Then flip a coin.
On heads, you can retreat the Pokemon as normal. On tails, the
retreat fails, and that Pokemon can't try to retreat again that
turn.
When you attack with a Confused Pokemon, you flip a coin. On
heads, the attack works normally, but on tails your Pokemon
attacks itself with an attack that does 20 damage. (If your
Pokemon has a weakness or a resistance to its own type, or if
there is some other effect that would alter the attack, apply
these things as usual.)
Paralyzed
If a Pokemon is Paralyzed, it can't attack
or retreat. Turn the Pokemon sideways to show it is Paralyzed. If
an Active Pokemon is Paralyzed it recovers after its player's next
turn. Turn the card right-side up again.
Poisoned
If a Pokemon is Poisoned,
place a "poison marker" on it to show that is poisoned.
As long as it's still Poisoned, the Pokemon takes 10 damage after
each player's turn, ignoring Weakness and Resistance. If an attack
would poison a Pokemon that is already Poisoned, it doesn't get
doubly poisoned; instead the new Poison condition replaces the old
one.
Can your pokemon Be Asleep and Confused
at the Same time?
If a Pokemon is Asleep, Confused, or
Paralyzed, and a new attack is made against it that causes it to
become Asleep, Confused, or Paralyzed, the old condition is erased
and only the new one counts. But these three conditions are the
only attack effects that erase each other. For example, a Pokemon
can be Confused and Poisoned at the same time.
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